Saturday, 31 May 2014

Current Showreel: May 2014

Will give  a  better blog update soon!
In the mean time please check out my new showreel:

See you soon,
Claire Hodges

Tuesday, 20 May 2014

Horse development - Prance

We have to make making of videos... So I thought I would give you guys some thoughts behind my process!

(Sorry for English, Sleep is for the weak, is my latest motto)

See you soon,

Monday, 19 May 2014

Pigs May Fly: Poster Time

(Caution they are CMYK)

Some posters I made for Uni to promote my work.
Sorry for not posting much lately! My major deadline is Friday and well... There's so much to do!!

See ya soon,

Thursday, 15 May 2014

Ffresh 2014 award for best Game/Interactive goes to!!

So you know last year... Around about this time, you saw the guy on here with the spade staff and the hood. He was part of Form Wars, a project directed by Conor Moloney and Pavel Tsihhotski. I had the amazing chance of animating one of the kings on the game, the one leading the nature fraction.

So all that, and we won a Ffresh award for it! How fantastic! Will get a photo up of us with the trophy as soon as I get one. In the mean time take a look at the game:

See you soon,

Sunday, 11 May 2014

Griffin biped thumbs

Some character thumbs, I've finally settled on a design for her!
Basically she's human who became stuck in this form when she first shape shifted, she can return to being human, but cannot sustain it.

Saturday, 10 May 2014

Trying to explain rigging to friends...

Never easy!! Teehee!

BFX Storyboards: Post hand-in submission

I recently teamed up with a couple of others to submit an entry for BFX, as everything is hosted... and I have not managed to post some storyboards for a while, I thought I would post them here.

It's Sinbad and the Roc... btw...

See you later,

Thursday, 8 May 2014

White Tiger: Rigging - Leg test

Using some MEL based scripting I have just started creating my leg rig. Please check it out.

The difficulty of this rig, with regards to the feet, is the use of bipdeal rigging methods on a digigrade (?!) leg... So... a human leg rigging method on a leg with a mix of quad and biped features.

See you later, check back for more Rigging fun times in about... well... TONIGHT!


PMF: Producer

(You should be able to HD this...)

So I had to reduce the time for PMF... Because we're only meant to do 20seconds of animation for each project, and the lecturers liked this segment, which was fine for me.
The whole point of this exercise was to prove that I could animate a character who reacts to things being said for 20 seconds... In a subtle way... this was the point. This was artistic intent as, if you've seen the other vids, the Director is incredibly cartoony and hyper-active!
This was a lot of fun to do, as I am not a serious, or subtle person (I am the Director).. well apart from when I have to be...
Anyway! Lavs will be up next week for laughs!
Morpheus @ Josh Burton

See you later,

What have I been up to?

Which is insanely fun as I am applying some MEL script I have been learning, (incredibly basic, mostly variable naming then recalling and stuff.) But really cool, have more or less done a Rig in two weeks... which would've taken me four last year! It's also more robust!!

Anyway, deadline is approaching, so I thought I would briefly update.

So while I was completing other pieces, I was communicating with Pierre Laffoux, an amazing ex-grad of Glamorgan, who made just about the most bulky, broad and well built character I had seen that year! Obviously I wanted to rig it! Please check out his website.

We both communicated to each other ways to improve the mesh for better deformation, which was a learning curve for both of us, as I am not known for modelling and Pierre seemed to enjoy what I did know.

Just a few notes I sent to him after one model evaluation session!

I have now got a fantastic model to rig, and I hope my Rigging skills are up to the standards of his modelling!!

See you later,