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Showing posts with label storyboard. Show all posts
Showing posts with label storyboard. Show all posts

Saturday, 10 May 2014

BFX Storyboards: Post hand-in submission

I recently teamed up with a couple of others to submit an entry for BFX, as everything is hosted... and I have not managed to post some storyboards for a while, I thought I would post them here.









It's Sinbad and the Roc... btw...

See you later,
Claire

Monday, 3 March 2014

Production Pipeline : Pre-Production


A third year university collaboration project, working with Modeller Beks Rootes (link for her work to come), we were tasked to make a short sting for a TV studio. This involved making the characters, background, story, basically the whole sha-bang of production from scratch.
As the animator/TD (technical director) of this project, for preproduction I created character concepts, ideas for poses, but most importantly the story itself. 




We originally looked towards an E4 sting, as most projects worked to the E4 criteria, but as the look evolved we aimed for a company where we could explore cute more. We kept in mind the modeller's sculpting criteria for her brief, so the simplistic designs were scrapped.


 If I am honest here, maybe one of these poses originated from a deer? Most came from pouncing cats and dogs, hence why in some pictures I am struggling with proportions... although back flexibility (or lack of) was kept in mind while making anatomy adaptations.


However thumbnails above did come from deers...

This sequence was turned into an animatic.

As a TD I was in charge of creating a rig for this project as well. This was a basic rig diagram I created for reference in production.









Soon to come - The sting itself!
The process of production as well....

Friday, 8 March 2013

Assassin's Creed 3 advert storyboard




Assassin's Creed 3 Storyboard: Based on this advert
Produced at the Atrium, University of Glamorgan, during my second year.

Please check out my more recent storyboarding adventures here and here