Showing posts with label glamorgan. Show all posts
Showing posts with label glamorgan. Show all posts

Thursday, 15 May 2014

Ffresh 2014 award for best Game/Interactive goes to!!

So you know last year... Around about this time, you saw the guy on here with the spade staff and the hood. He was part of Form Wars, a project directed by Conor Moloney and Pavel Tsihhotski. I had the amazing chance of animating one of the kings on the game, the one leading the nature fraction.

So all that, and we won a Ffresh award for it! How fantastic! Will get a photo up of us with the trophy as soon as I get one. In the mean time take a look at the game:



See you soon,
Claire

Thursday, 8 May 2014

What have I been up to?

RIGGING!!!
Which is insanely fun as I am applying some MEL script I have been learning, (incredibly basic, mostly variable naming then recalling and stuff.) But really cool, have more or less done a Rig in two weeks... which would've taken me four last year! It's also more robust!!

Anyway, deadline is approaching, so I thought I would briefly update.

So while I was completing other pieces, I was communicating with Pierre Laffoux, an amazing ex-grad of Glamorgan, who made just about the most bulky, broad and well built character I had seen that year! Obviously I wanted to rig it! Please check out his website.

We both communicated to each other ways to improve the mesh for better deformation, which was a learning curve for both of us, as I am not known for modelling and Pierre seemed to enjoy what I did know.


Just a few notes I sent to him after one model evaluation session!

I have now got a fantastic model to rig, and I hope my Rigging skills are up to the standards of his modelling!!

See you later,
Claire

Friday, 18 April 2014

Practical Process: WIP - Editing

Hi all,
Thought I would add some more progress shots of my PMF project.. This time of the other character, she's a director, but I need more props to show that... Anyone got any recommendations?


A new part of my process is to take my latest playblast (When I can't think of anything else to do to it, but it doesn't feel right), and draw over it in photoshop... This helps me produce more exaggerated shapes, follow lines of action easier... and just generally have more fun!
Ta for listening,
Claire

Sunday, 31 March 2013

Saturday, 16 March 2013

Figurative


Body mechanics pieces made in my first year of Computer Animation at the University of Glamorgan

Thumbnails:







Friday, 8 March 2013

Year 1 :Character Exploration












 Pre-Production that lead to the sneak animation (As well as two other hideous examples of animation), however this segment came out well-ish.





Assassin's Creed 3 advert storyboard




Assassin's Creed 3 Storyboard: Based on this advert
Produced at the Atrium, University of Glamorgan, during my second year.

Please check out my more recent storyboarding adventures here and here

Thursday, 7 March 2013

What I'm working on at the moment



Animation I'm currently working on as part of my major project, here's part of the scene.
Sound Clip taken from Anchorman
Rigs used: Morpheus




Rendered with mental ray

Ralph the monster Scientist












Pages made in my first year for my character design project, here's most of the design process, unfortunately the last pages were just thrown together.
Ralph is a monster who researches humans, he wants to understand how the males have more than one personality  unlike his world. He has a few other scientist buddies but they are not pictured here.