Showing posts with label deer. Show all posts
Showing posts with label deer. Show all posts

Saturday, 31 May 2014

Current Showreel: May 2014

Will give  a  better blog update soon!
In the mean time please check out my new showreel:



See you soon,
Claire Hodges

Monday, 21 April 2014

Website is ONLINE

Hi all,
In prep for FMX, and because I needed it done anyway, I have completed my website!

Any constructive criticism would be loved - what draws your eye, what repels it? Is it warm and inviting, or just plain chaotic?! Would love to know.

Website is HERE

Also my latest showreel is up and active, so take a look!



Also... that lady's voice? Yeah... That's mine!


See you soon,
Claire

Wednesday, 16 April 2014

Deer animation

Hi all,
I don't believe I posted that deer sting I was on about... So here you go (please view in HQ!):




I was in charge of (in Pipeline order): Research, story idea, pose ideas, storyboarding, being a camera woman, deleting rolling shutter, working as a team to matchmove, Rigging, Animating, Rendering and post production - including colour correction, roto and shadow correction!

Thanks for visiting,
Claire 

Friday, 28 March 2014

Deer painting

Working on something for Uni and it involved painting a stylised deer fully rendered... Which I really enjoyed. Quite proud of it too so I'll just leave it here.

See you soon,
Claire

Monday, 3 March 2014

Production Pipeline : Pre-Production


A third year university collaboration project, working with Modeller Beks Rootes (link for her work to come), we were tasked to make a short sting for a TV studio. This involved making the characters, background, story, basically the whole sha-bang of production from scratch.
As the animator/TD (technical director) of this project, for preproduction I created character concepts, ideas for poses, but most importantly the story itself. 




We originally looked towards an E4 sting, as most projects worked to the E4 criteria, but as the look evolved we aimed for a company where we could explore cute more. We kept in mind the modeller's sculpting criteria for her brief, so the simplistic designs were scrapped.


 If I am honest here, maybe one of these poses originated from a deer? Most came from pouncing cats and dogs, hence why in some pictures I am struggling with proportions... although back flexibility (or lack of) was kept in mind while making anatomy adaptations.


However thumbnails above did come from deers...

This sequence was turned into an animatic.

As a TD I was in charge of creating a rig for this project as well. This was a basic rig diagram I created for reference in production.









Soon to come - The sting itself!
The process of production as well....