A pudgy griff, because I'm stressed....
Tuesday, 13 May 2014
Sunday, 11 May 2014
Griffin biped thumbs
Some character thumbs, I've finally settled on a design for her!
Basically she's human who became stuck in this form when she first shape shifted, she can return to being human, but cannot sustain it.
Saturday, 10 May 2014
BFX Storyboards: Post hand-in submission
I recently teamed up with a couple of others to submit an entry for BFX, as everything is hosted... and I have not managed to post some storyboards for a while, I thought I would post them here.
It's Sinbad and the Roc... btw...
See you later,
Claire
Thursday, 8 May 2014
White Tiger: Rigging - Leg test
Using some MEL based scripting I have just started creating my leg rig. Please check it out.
The difficulty of this rig, with regards to the feet, is the use of bipdeal rigging methods on a digigrade (?!) leg... So... a human leg rigging method on a leg with a mix of quad and biped features.
See you later, check back for more Rigging fun times in about... well... TONIGHT!
Claire
PMF: Producer
(You should be able to HD this...)
The whole point of this exercise was to prove that I could animate a character who reacts to things being said for 20 seconds... In a subtle way... this was the point. This was artistic intent as, if you've seen the other vids, the Director is incredibly cartoony and hyper-active!
This was a lot of fun to do, as I am not a serious, or subtle person (I am the Director).. well apart from when I have to be...
Anyway! Lavs will be up next week for laughs!
Morpheus @ Josh Burton
See you later,
Claire
What have I been up to?
RIGGING!!!
Which is insanely fun as I am applying some MEL script I have been learning, (incredibly basic, mostly variable naming then recalling and stuff.) But really cool, have more or less done a Rig in two weeks... which would've taken me four last year! It's also more robust!!
Anyway, deadline is approaching, so I thought I would briefly update.
So while I was completing other pieces, I was communicating with Pierre Laffoux, an amazing ex-grad of Glamorgan, who made just about the most bulky, broad and well built character I had seen that year! Obviously I wanted to rig it! Please check out his website.
We both communicated to each other ways to improve the mesh for better deformation, which was a learning curve for both of us, as I am not known for modelling and Pierre seemed to enjoy what I did know.
Which is insanely fun as I am applying some MEL script I have been learning, (incredibly basic, mostly variable naming then recalling and stuff.) But really cool, have more or less done a Rig in two weeks... which would've taken me four last year! It's also more robust!!
Anyway, deadline is approaching, so I thought I would briefly update.
So while I was completing other pieces, I was communicating with Pierre Laffoux, an amazing ex-grad of Glamorgan, who made just about the most bulky, broad and well built character I had seen that year! Obviously I wanted to rig it! Please check out his website.
We both communicated to each other ways to improve the mesh for better deformation, which was a learning curve for both of us, as I am not known for modelling and Pierre seemed to enjoy what I did know.
Just a few notes I sent to him after one model evaluation session!
I have now got a fantastic model to rig, and I hope my Rigging skills are up to the standards of his modelling!!
See you later,
Claire
Labels:
2014,
animal,
animation,
atrium,
CG,
glamorgan,
Laffoux,
maya,
model,
Pierre,
Pierre Laffoux,
production,
tiger,
White tiger,
year 3
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