Showing posts with label Industry Indent. Show all posts
Showing posts with label Industry Indent. Show all posts

Monday, 14 April 2014

Industry indents: Bobby Pontillas

Hi all,
I have done them before, now I am making it a semi-regular thing! Every now and again I'll write an entry on what inspires my work, from artists to companies this section will explore different aspects of creativity. If I am granted permission I shall post knowledge I have gained from animation conferences that I have visited... Hopefully along with some new quotes!

For the first artist entry however I shall look at Bobby Pontillas' work, and show you all why I'm inspired by him.


Animation:

 


Pontillas currently works for Disney Animation, having previously worked on Rio for Blue sky after graduating from Animation Mentor. From here on out this is purely my opinion of his work, as it is not backed up by other sources.
Pontillas has a talent for excitable movements, knowing how to overlap and follow through his work to portray the characters settling; this can be seen in his animation of Blue primarily, however also through Anna. Making his work an inspiration to me, mainly because although I can hit key frames, I struggle with believable 'moving holds'. Due to my struggle I went looking for other animator's work to see their techniques, and stumbled upon Pontillas.
In his scene with Anna, you can see his comedic use of timing when matching the music to Anna's arm movements, does not end with the note itself... His cushioning of her arms are minimal but can be seen.
The pattern I have noticed with his work is incredible speed to a key, which, once hit, slows down for cushion.
I am currently studying his work while animating my current PMF project...

However after stumbling across his animation, it struck me that I had heard his name before... Well... Not heard, read... So I found his blog.

Character Design
Not only is Pontillas a talented animator, he is also a talented character designer; his ability to pick out traits to caricature can be seen on his blog.
(I am hoping these link back to him)



I personally admire the texture and lines he achieves with his digital work, there's such a human quality to all aspects of his art and animation. If you are unfamiliar with his artwork then let me point you to the Art of Wreck it Ralph where his art is gorgeous!!
(I went to go and hunt y'all some of his beautiful wreck it Ralph pictures... But couldn't help but gaze at all his character arts on his blog)

On that note, I shall just leave you all to stare at his beautiful art on his blog and stunning animation on his vimeo!
Claire - OUT -



Tuesday, 8 April 2014

Industry Indent: Double negative


Established in 1998 Double Negative, or Dneg for short, have worked on several exciting projects both for
major studios, Harry Potter, Skyfall, Man of Steel, etc. and independant film makers for films like Shaun of the Dead, Paul, Attack The Block, etc. 
They have won an academy award for Inception, as well as four VES awards (three for Inception) and two BAFTA awards, one for Harry Potter and the Deathly Hallows Part 2, and the other for Inception.



Their pieces range from Character animation (Paul) to vehicle animation (Rush) and crowd animation (John Carter), again another diverse range of work that thrills me when I see it.
Double Negative was another studio that visited USW in 2013, and gave a fantastic talk on their involvement with the animation of the Tharks in John Carter. Specifically they talked about the crowd scenes featuring the Tharks, such as the gladiator ring scene with the White Apes... Who are petrifying!
For all those who paint John Carter with the 'flop' brush, I urge you to watch the film again with fresh eyes, the VFX are glorious, the realistic character animation on the Tharks is fantastic, and how they solved the whole four arm idles is brilliant. The film itself is well worth the watch just for all the Thark scenes, as you can see the heart and soul poured into the characters, each bringing a believable human aspect to the film. If you believe the story has influences from other Sci-fi hits like Star wars, then read the origins for the script, as the book 'John Carter of Mars' was produced early 20th century, and is in fact the stem of the other Sci-fis!
Anyway, I'm detracting!

In fact this talk was the one to get me into rigging, due to the sequences they showed of all the facial animation, and how the deform shapes, and underneath muscles, were triggered by controls. However the main appeal of this talk to me how they interpreted the motion capture data for four armed characters, describing how the arms were arranged for dominate and recessive actions. This blend between motion capture and realistic key-framed animation is what drew me towards the studio.
I approached the team after the talk and I was very fortunate... and very cheeky as I asked... to arrange a visit to Dneg late last near when they were in full production of a film I cannot mention because of reasons... However I am very excited to see it in the Cinema!!

If you cannot tell from my typing, I have been very inspired by the realistic animation Dneg has produced over the years, and cannot wait to see more!
See you later,
Claire

Tuesday, 25 March 2014

Industry Indents: MPC

MPC is another amazing VFX company based in London, Vancouver, MontrĂ©al, Los Angeles, New York, Amsterdam, Bangalore and Mexico City. With these many facilities it will come as no surprise that they produce such a great volume of fantastic visuals.

MPC has worked on Advertisements and film, made possible by a team of talented and enthusiastic artists. Examples of their amazing hard work can be see below:





So.. why does this inspire me? Well, how can such awe creating team work not inspire a person in this medium?
More importantly when did this company become inspiring to me? On Feb 27th this year, I attended a VFX masterclass  presented by MPC's Adam Davis, on the VFX and crowd simulation in World War-Z. Davis described to us the difficult use of motion capture data, caused by the awkward twists a half dead zombie makes while grasping for the next host; well... the guy mimicking the zombie at any rate. The studio brought in people who could twist their extremities in such ways, the motion capture data was getting confused and glitched. Davis also described the hero animation system MPC made up for both World war-Z and Lone Ranger. Their VFX breakdowns for world war-Z can be seen below:



MPC has a great diversity in the realistic animation they produce, with many different subjects, in both advertising and feature films, has made me aspire to produce such diversity in my work. They have character, creature and object animation in their commercial reel alone, and I should aim to have the same in mine! Hopefully I will have a diverse, realistic, and dynamic showreel for VFX by the end of summer...

Thanks again,
See you soon,
Claire

Tuesday, 18 March 2014

Industry Indent: TRIXTER

Established in 1998, TRIXTER has worked towards creating stunning character animation and visual effects for television, commercials and feature films. In its early days, TRIXTER specialized in creating CG characters with powerful and emotive character animation. Recently though TRIXTER has become know for its visual effects pieces, which includes, but is not limited to, Captain America: Winter Soldier, X-men: First Class and Iron Man 3.


As I'm keeping an open mind with regards to the style of animation I want to head into, cartoony, realistic, etc, (I find it important to learn all of them if I am honest), animation used in visual effects certainly holds a bewitching quality. The best kind of visual effects will go unnoticed to most viewers, and I will be honest in scenes, such as the iron man fight scene above, its becoming increasingly difficult to tell the difference between real props and digital ones. I would love to one day help making these illusions, especially object animations, despite having only bouncing balls as object animations so far.

 TRIXTER is based in Berlin, Munich & Los Angeles, and as I am based in Europe and know enough conversational German, I would like to think I could adapt to the whereabouts...

TRIXTER creates stunning animation that matches live-action footage, for instance the shield in Captain America, as well as its own key-framed animation for realistic creatures,  such as the wolves in wolf's blood. Studying the animation produced by TRIXTER will help my understanding of  how to create realistic footage of animals, the acceleration and weight on objects. Take a look at more of their recent work in this showreel below:




Now to go and study!
See you later,
Claire

Tuesday, 11 March 2014

Industry Indent: Blue Zoo





Blue zoo is a multi-BAFTA winning animation company, who produce:


I first became interested in Blue Zoo when they visited the USW in 2013, however my interest spiked with the Blue Zoo Christmas short, Xmas 2013.

Their use of warm-cool colour contrast and arcs for character movement fascinated me; especially the squirrel character (who I do believe is a Jackalope?!?!), who floated believably. More on this short in a bit...
Blue Zoo has won 2 British Animation awards for their series 'Those Scurvy Rascals' and won a BAFTA in 2012 for 'Best independent Production Company'.
The different style used within the studio is what makes Blue Zoo so appealing to me, from 'Lessons in the force' to their animal planet stings, their range of styles shows their adaptability in their work. I personally love their pieces for stings and commercials the most, mainly because of this diversity. Most of these feature a hand made look, rather like the Xmas 2013 short, in which you can feel the artist's influence and hand in the pieces. Even shiny pieces like the Rugby League World Cup 2013, stings, you can see the thought behind the style used, and the simplistic shapes used for the characters only highlights their animation teams' ability.


Their diversity in animation styles, not just textual, is my main pull to this company. As a student now working to diversify my showreel for multiple styles, studying Blue Zoo's studio pieces is proving integral for my studies.

Looking forward to seeing way more from them soon!
See you later,
Claire