Sunday, 6 April 2014

Birthdays and fun stuff

Hi all,
Been slightly inactive this week due to one major cause:
It was my 21st!!
Aiming to update with more precise details later... along with photos and things.
But in the mean time have a taste of what's to come... As I have a new tech baby!



Friday, 28 March 2014

Deer painting

Working on something for Uni and it involved painting a stylised deer fully rendered... Which I really enjoyed. Quite proud of it too so I'll just leave it here.

See you soon,
Claire

PMF - Producer Dialogue


So much for those sketches the other day right? Sorry, I had a couple of deadlines to attend to, but most of its out of the way now, so I get to host more stuff for you guys now! Including this:




My current version of the Pigs may fly lipsync... I'm a bit worried because I am only meant to be doing 20 seconds for each topic.... HMMMM... Oh well!
Hope you guys enjoy,
Any feedback would be appreciated!
See you soon,
Claire

Tuesday, 25 March 2014

Industry Indents: MPC

MPC is another amazing VFX company based in London, Vancouver, MontrĂ©al, Los Angeles, New York, Amsterdam, Bangalore and Mexico City. With these many facilities it will come as no surprise that they produce such a great volume of fantastic visuals.

MPC has worked on Advertisements and film, made possible by a team of talented and enthusiastic artists. Examples of their amazing hard work can be see below:





So.. why does this inspire me? Well, how can such awe creating team work not inspire a person in this medium?
More importantly when did this company become inspiring to me? On Feb 27th this year, I attended a VFX masterclass  presented by MPC's Adam Davis, on the VFX and crowd simulation in World War-Z. Davis described to us the difficult use of motion capture data, caused by the awkward twists a half dead zombie makes while grasping for the next host; well... the guy mimicking the zombie at any rate. The studio brought in people who could twist their extremities in such ways, the motion capture data was getting confused and glitched. Davis also described the hero animation system MPC made up for both World war-Z and Lone Ranger. Their VFX breakdowns for world war-Z can be seen below:



MPC has a great diversity in the realistic animation they produce, with many different subjects, in both advertising and feature films, has made me aspire to produce such diversity in my work. They have character, creature and object animation in their commercial reel alone, and I should aim to have the same in mine! Hopefully I will have a diverse, realistic, and dynamic showreel for VFX by the end of summer...

Thanks again,
See you soon,
Claire

Monday, 24 March 2014

Sketches and things



Production of those rendered scenes is now well under way, about a week or so in infact!
Made more props than I thought I should... But has been fun rigging them to the characters!

Also been working on a concept for a bird thing...
Which I can only show you sneak peeks of... As this is a group project I'm concepting on!
Despite being an animator, I've been given the role of storyboard artist, concept artist, and matte painter! It is always fun to learn more stuff!
I will update tonight with more thumbs!

Tuesday, 18 March 2014

Industry Indent: TRIXTER

Established in 1998, TRIXTER has worked towards creating stunning character animation and visual effects for television, commercials and feature films. In its early days, TRIXTER specialized in creating CG characters with powerful and emotive character animation. Recently though TRIXTER has become know for its visual effects pieces, which includes, but is not limited to, Captain America: Winter Soldier, X-men: First Class and Iron Man 3.


As I'm keeping an open mind with regards to the style of animation I want to head into, cartoony, realistic, etc, (I find it important to learn all of them if I am honest), animation used in visual effects certainly holds a bewitching quality. The best kind of visual effects will go unnoticed to most viewers, and I will be honest in scenes, such as the iron man fight scene above, its becoming increasingly difficult to tell the difference between real props and digital ones. I would love to one day help making these illusions, especially object animations, despite having only bouncing balls as object animations so far.

 TRIXTER is based in Berlin, Munich & Los Angeles, and as I am based in Europe and know enough conversational German, I would like to think I could adapt to the whereabouts...

TRIXTER creates stunning animation that matches live-action footage, for instance the shield in Captain America, as well as its own key-framed animation for realistic creatures,  such as the wolves in wolf's blood. Studying the animation produced by TRIXTER will help my understanding of  how to create realistic footage of animals, the acceleration and weight on objects. Take a look at more of their recent work in this showreel below:




Now to go and study!
See you later,
Claire

Tuesday, 11 March 2014