Showing posts with label PMF. Show all posts
Showing posts with label PMF. Show all posts

Monday, 9 June 2014

From Start to Finish - PMF Director





Hi All,

For my dissertation this year, for which I scored a high 2:1 - YEY, I studied the 12 principles of animation. More specifically my dissertation looked into the 12 principles and how they are applied differently to the different mediums. Eventually the conclusion was CG uses motion blur to aid in quick movement that is often seen in 2D animated films, however, like 2D, it also uses 'smear' frames; where one segment will stay with the beginning, or hit the end, of a big movement. This technique causes huge extremes in certain part of the body...

So how did this work with this piece:
Obviously I ended up using ARNOLD's motion blur features, however I also used some features on the malcolm rig (which is insanely flexible), to stretch out some features to aid the blur. In this piece, fingers were elongated, arms bent and stretched, and the head sevaerly stretched until it didn't really look like a head anymore!

Obviously I will be experimenting with the technique in future animated pieces, including the full film of this.

Hope you enjoy!

Oh yeah! That's me, and that's my dialogue too...

See you soon,
Claire

Saturday, 31 May 2014

Current Showreel: May 2014

Will give  a  better blog update soon!
In the mean time please check out my new showreel:



See you soon,
Claire Hodges

Thursday, 8 May 2014

PMF: Producer

(You should be able to HD this...)

So I had to reduce the time for PMF... Because we're only meant to do 20seconds of animation for each project, and the lecturers liked this segment, which was fine for me.
The whole point of this exercise was to prove that I could animate a character who reacts to things being said for 20 seconds... In a subtle way... this was the point. This was artistic intent as, if you've seen the other vids, the Director is incredibly cartoony and hyper-active!
This was a lot of fun to do, as I am not a serious, or subtle person (I am the Director).. well apart from when I have to be...
Anyway! Lavs will be up next week for laughs!
Morpheus @ Josh Burton

See you later,
Claire

Monday, 21 April 2014

Website is ONLINE

Hi all,
In prep for FMX, and because I needed it done anyway, I have completed my website!

Any constructive criticism would be loved - what draws your eye, what repels it? Is it warm and inviting, or just plain chaotic?! Would love to know.

Website is HERE

Also my latest showreel is up and active, so take a look!



Also... that lady's voice? Yeah... That's mine!


See you soon,
Claire

Friday, 18 April 2014

Practical Process: WIP - Editing

Hi all,
Thought I would add some more progress shots of my PMF project.. This time of the other character, she's a director, but I need more props to show that... Anyone got any recommendations?


A new part of my process is to take my latest playblast (When I can't think of anything else to do to it, but it doesn't feel right), and draw over it in photoshop... This helps me produce more exaggerated shapes, follow lines of action easier... and just generally have more fun!
Ta for listening,
Claire

Friday, 28 March 2014

PMF - Producer Dialogue


So much for those sketches the other day right? Sorry, I had a couple of deadlines to attend to, but most of its out of the way now, so I get to host more stuff for you guys now! Including this:




My current version of the Pigs may fly lipsync... I'm a bit worried because I am only meant to be doing 20 seconds for each topic.... HMMMM... Oh well!
Hope you guys enjoy,
Any feedback would be appreciated!
See you soon,
Claire

Monday, 10 March 2014

Background textures and scene setup - Office

So you guys do not know about my projects for university as of yet, however I want to show you some of my render tests I have been making for my personal project... As well as texutres... Turns out I'm going down a generalist route, I only need to add modelling to the CV!

Following images copyright details:
Following came with no textures: Darts and Dart boardClockChairDeskiMacDesk Caddy.




Room Texture
City texture
Textures made in photoshop for this project include the 2D textures on the walls (inspired by 101 dalmatians backgrounds), and the background cityscape. The city was deliberately coloured to contrast the blue cool colours inside the office. Blue being the character's colour scheme, as he is a very calm, collected character.

Glass test render
Final room render
I also installed large areas of glass into the walls of the room to allow better lighting of the character.



CG assets, like the dart board, originally came in untextured, texturing selected faces of the object quickly rectified this problem. Tacks and paper were made and textured by myself as well.




Final Desk render, came out better than I thought, the 2D city image being reflected nicely in the table surface added to the texture of the background I think!
Now to progress to animation!!!




See you soon,
Claire