Showing posts with label Frozen. Show all posts
Showing posts with label Frozen. Show all posts

Tuesday, 29 April 2014

Travelling tipits - FMX 2014: Second Day

"Action >Obsticle > Objective"
Ed Hooks' acting for animators 2, fueled more animation ideas in the morning, with crazily important theories and tips for better story in animation. Trust me, if there's ever a talk presented by him go to it, he's fantastic, and has loads of ideas for people to learn from!

-Thumbs to come-

This lunch time was when I discovered a lush pizza place, with huge slices... VERY YUMMY... and great for a pizza fan like me.

Then I spent the afternoon in simulation, which provided insight into areas of animation I previously had very little knowledge about.

Frozen: Simulation was presented by Rajesh Sharma and Lawrence Chai, they dicussed snow and clothes mostly. The snow simulation fascinated me because of my physics background, Sharma and Chai discussed the equations that were used. Here's, more or less, most of that discussion in this video.




 But they also talked about Technical animation, and how that department takes simulated scenes and corrects them... I am now researching that area some more, as they seemed to be the department that pulls the final pieces of animation together, as they still were creating arcs and appealing movement.

Pixar's talk by Samantha Raja, consisted of loads of simulation examples dubbed 'motion that is calculated by software because it is too complicated to animate by hand'.. I wouldn't say too complicated to animate by hand... just tons more work for an animator to do, (but 2D does it)!
Either way, this was another interesting talk that I loved again for the subtle, appealing look of it. Mostly talking about clothing and how it interacted with the clothes in Monster university! FANTASTIC!

 In the evening I attended the afterparty with Remco van Dongen, and managed to speak with loads of people. Gave out as many business cards as I received, so I think I did well there! Met many people from different segments of the industry, all with different roles... Some roles I would not have thought about in the past. So overall amazing experience!

Managed to crawl back to the hostel at 4am.... Ow!!

Monday, 14 April 2014

Industry indents: Bobby Pontillas

Hi all,
I have done them before, now I am making it a semi-regular thing! Every now and again I'll write an entry on what inspires my work, from artists to companies this section will explore different aspects of creativity. If I am granted permission I shall post knowledge I have gained from animation conferences that I have visited... Hopefully along with some new quotes!

For the first artist entry however I shall look at Bobby Pontillas' work, and show you all why I'm inspired by him.


Animation:

 


Pontillas currently works for Disney Animation, having previously worked on Rio for Blue sky after graduating from Animation Mentor. From here on out this is purely my opinion of his work, as it is not backed up by other sources.
Pontillas has a talent for excitable movements, knowing how to overlap and follow through his work to portray the characters settling; this can be seen in his animation of Blue primarily, however also through Anna. Making his work an inspiration to me, mainly because although I can hit key frames, I struggle with believable 'moving holds'. Due to my struggle I went looking for other animator's work to see their techniques, and stumbled upon Pontillas.
In his scene with Anna, you can see his comedic use of timing when matching the music to Anna's arm movements, does not end with the note itself... His cushioning of her arms are minimal but can be seen.
The pattern I have noticed with his work is incredible speed to a key, which, once hit, slows down for cushion.
I am currently studying his work while animating my current PMF project...

However after stumbling across his animation, it struck me that I had heard his name before... Well... Not heard, read... So I found his blog.

Character Design
Not only is Pontillas a talented animator, he is also a talented character designer; his ability to pick out traits to caricature can be seen on his blog.
(I am hoping these link back to him)



I personally admire the texture and lines he achieves with his digital work, there's such a human quality to all aspects of his art and animation. If you are unfamiliar with his artwork then let me point you to the Art of Wreck it Ralph where his art is gorgeous!!
(I went to go and hunt y'all some of his beautiful wreck it Ralph pictures... But couldn't help but gaze at all his character arts on his blog)

On that note, I shall just leave you all to stare at his beautiful art on his blog and stunning animation on his vimeo!
Claire - OUT -