Anyway, an extra 10 minute kip on the coach and into FMX day 3. This was the day I mostly split apart from the main group.
Since we got there extra early I snuck into the Filmakademie screenings which included this lovely and heart warming/tear jerking short
So after bawling my eyes out, I stayed in the Meidinger-Saal, for the 'Developing Games for Mobile', presented by Arash Keshmirian from Limbic. This talk gave interesting insight to the evolution of mobile games development and how audiences can change. They started out with TowerMadness, a highly successful game, that powered their company; with paid for unlockables. Later, however, when they went back to make a 2, they discovered that the older audience did a marmite, either loved it or hated it.
Very interesting talk.
I then went to a technical lecture on 'Gravity' and 3D conversion at the cinema, again interesting, but my notes are incredibly vague on it... I think it blew me away somewhat.
Staying there I then saw 'Behind the invisible visual effects of Rush' which was presented by Nathan Ortiz from Dneg...
THIS BLEW ME AWAY IN A DIFFERENT WAY. I had no idea how much Cg was in this film, it was all so realistic, which was crazy. Thankfully I sat with Remco and he managed to shut my seemingly permenant hanging mouth. The team work described in the Dneg team reflects on the time I went to see them, they are very much a community there and they want to work together to produce the best visuals. All fantastic.
I then saw the development of 'Manou the Swift'... I had considered working in Germany before, and after this it cememented the idea. I loved the concept of this film, the art, the models, the passion of the team, it all radiated the potential of the film. Looks fantastic and I cannot wait to see it... Am currently making multiple showreels... Definitely making one to send to Luxx studios!!
I stayed for the best of Siggraph Asia shorts that were shown, all amazing for different reasons.
I then ran to see 'Making Animation Blockbusters in France for Hollywood', which was more businessy than I somehow expected.
Stayed for 'Producing and Visual effects for the Grand Budapest hotel' which left me with the same feeling Rush did, I had no idea how much of it was visual effects. This was presented by Gabriel Sanchez, and others, but Gabriel I met the previous night at the party. So that was a funny meeting again, he's a lovely bloke. Seriously though, there was so much visual effects in that film, and by the sound of things, a great deal of them was because of mistakes made in the original shoot - CRAZY.
That wraps up the day...
But I went out to another party in the evening! WHOOPS... Still, it was an industry meet.
See ya soon,
Claire
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